- Changed ValidateProjectPath to ValidateDataPaths. Now can use the engines current install location if a path is not supplied - ValidateDataPaths iterates through a new enumerator containing all of the data paths, and creates the directories if they dont exist. - GetDataPath method added for returning the absolute path to any of the save directories specified in the argument. - BaseObject now contains a readonly Filename property that returns the objects Name with it's Type assigned as the files extension. - BaseObject's Script property was added. - Room.StatDrain re-added. Changed property Type to boolean instead of custom struct. - Room Designer's constructor code was refracted to help clean it up. Plugin loading, doorway list compiling and room setup is now contained in three different methods. - Room Designer can now Save scripts. - Room Designer now has default scripts generated. - Changing the Object Management tabs to 'Script' now refreshes the script to display correctly. - Room Designer now accepts a single argument for specifying the name of a room to Load. Use "room=Room Name.room" as the syntax. - Room loading is implemented, but only via a supplied argument during application launch.
55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.ComponentModel;
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using System.Windows.Forms;
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namespace MUDEngine.Objects
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{
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public class BaseObject
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{
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public virtual void OnEnter(object sender, EventArgs e)
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{
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}
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[Category("Object Setup")]
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[RefreshProperties(RefreshProperties.All)] //Required to refresh Filename property in the editors propertygrid
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public string Name
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{
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get;
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set;
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}
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[Category("Object Setup")]
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public string Description
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{
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get;
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set;
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}
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[Browsable(false)]
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public string Script { get; set; }
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[ReadOnly(true)]
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[Category("Object Setup")]
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public string Filename
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{
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//Returns the name of the object + the objects Type as it's extension.
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//Filenames are generated by the class itself, users can not assign it.
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get
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{
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string fileExtension = this.GetType().Name.ToLower();
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return this.Name + "." + fileExtension;
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}
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}
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/// <summary>
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/// Initializes the base object
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/// </summary>
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public BaseObject()
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{
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}
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}
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}
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