muddesigner/MUDEngine/Objects/BaseObject.cs
Scionwest_cp 1cc477f23c MUD Engine:
- Changed ValidateProjectPath to ValidateDataPaths. Now can use the engines current install location if a path is not supplied
 - ValidateDataPaths iterates through a new enumerator containing all of the data paths, and creates the directories if they dont exist.
 - GetDataPath method added for returning the absolute path to any of the save directories specified in the argument.
 - BaseObject now contains a readonly Filename property that returns the objects Name with it's Type assigned as the files extension.
 - BaseObject's Script property was added.
 - Room.StatDrain re-added. Changed property Type to boolean instead of custom struct.
 - Room Designer's constructor code was refracted to help clean it up. Plugin loading, doorway list compiling and room setup is now contained in three different methods.
 - Room Designer can now Save scripts.
 - Room Designer now has default scripts generated.
 - Changing the Object Management tabs to 'Script' now refreshes the script to display correctly.
 - Room Designer now accepts a single argument for specifying the name of a room to Load. Use "room=Room Name.room" as the syntax.
 - Room loading is implemented, but only via a supplied argument during application launch.
2009-11-25 21:21:50 -08:00

55 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using System.Windows.Forms;
namespace MUDEngine.Objects
{
public class BaseObject
{
public virtual void OnEnter(object sender, EventArgs e)
{
}
[Category("Object Setup")]
[RefreshProperties(RefreshProperties.All)] //Required to refresh Filename property in the editors propertygrid
public string Name
{
get;
set;
}
[Category("Object Setup")]
public string Description
{
get;
set;
}
[Browsable(false)]
public string Script { get; set; }
[ReadOnly(true)]
[Category("Object Setup")]
public string Filename
{
//Returns the name of the object + the objects Type as it's extension.
//Filenames are generated by the class itself, users can not assign it.
get
{
string fileExtension = this.GetType().Name.ToLower();
return this.Name + "." + fileExtension;
}
}
/// <summary>
/// Initializes the base object
/// </summary>
public BaseObject()
{
}
}
}