muddesigner/MudDesigner/Program.cs
Scionwest_cp 1bac98a47e Currency Editor:
* Program.cs - Removed test code.

Mud Designer:
 * Program.cs - Message box added informing developers why the editors wont launch if the source is not placed in the _InstallLocation.

Mud Engine:
 * Now includes a reference to the ManagedScripting assembly.
 * BaseObject.cs - Added ScriptObject property.

Visual Designer:
 * frmDesigner.cs - Removed File->Close test save code.
2009-11-24 16:10:36 -08:00

100 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace MudDesigner
{
static class Program
{
static frmMain MudHUB;
internal static string _InstallLocation = @"C:\CodePlex\MudDesigner\";
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
MudHUB = new frmMain();
Application.Run(MudHUB);
}
internal static void ExecuteApp(string appName)
{
System.Diagnostics.Process process = new System.Diagnostics.Process();
System.Diagnostics.ProcessStartInfo info = new System.Diagnostics.ProcessStartInfo();
//If running in debug mode we need to hard-code the paths as during normal running of the apps
//all of the apps are running within the Apps directory.
#if DEBUG
string[] apps = new string[] { };
try
{
apps = System.IO.Directory.GetFiles(_InstallLocation, "*.exe", System.IO.SearchOption.AllDirectories);
}
catch
{
MessageBox.Show("Error: The directory '" + _InstallLocation + "' does not exist!\n\n"
+ "The engine has a #DEBUG constant defined in the project properties."
+ "\nIf you are wanting to run the Designer from within Visual Studio, please change the\n"
+ "MudDesigner.Program._InstallLocation Field to the current ROOT directory of your source code."
+ "\n\nIf you are running a Release build of the engine, with all of the editors contained within the"
+ " same directory, then edit the MudDesigner project properties to remove the #DEBUG constant."
+ "\n" + appName + " will not load.",
"Mud Designer", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
List<string> legalApps = new List<string>();
foreach (string app in apps)
{
if ((!app.EndsWith(".vshost.exe"))
&& (!app.EndsWith(".vshost.exe.manifest"))
&& System.IO.Directory.GetParent(app).Name == "Debug"
&& System.IO.Directory.GetParent(app).Parent.Name == "bin")
{
legalApps.Add(app);
}
}
string filename = "";
foreach (string app in legalApps)
{
if (System.IO.Path.GetFileName(app).ToLower() == appName.ToLower())
{
filename = app;
break;
}
}
info.FileName = filename;
#else
info.FileName = appName;
#endif
info.WindowStyle = System.Diagnostics.ProcessWindowStyle.Normal;
info.WorkingDirectory = Application.StartupPath;
process.StartInfo = info;
try
{
process.Start();
MudHUB.Hide();
process.WaitForExit();
}
catch (Exception ex)
{
MessageBox.Show("ERROR:\n" + ex.Message, "Editor HUB", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
finally
{
process = null;
MudHUB.Show();
}
}
}
}