muddesigner/MudEngine/Commands/CommandRestart.cs
u8sand_cp 1baa067044 - Added player array in game
- put server in Game
- created start server function in Game
- created CommandRestart

There are two different 'player classes' which do I use? PlayerBasic and BasePlayer.
2010-07-21 09:32:27 -07:00

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1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects;
using MudEngine.FileSystem;
using System.Net;
using System.Net.Sockets;
namespace MudEngine.Commands
{
class CommandRestart : IGameCommand
{
public string Name { get; set; }
public bool Override { get; set; }
public CommandResults Execute(string command, BaseCharacter player, Game project, Room room)
{
/*if (player.admin)
{
for (int i = 0; i < project.player.Length; i++)
project.player[i].Save(project.player[i].Name + ".dat");
project.server.EndServer();
if (project.ServerType == ProtocolType.Tcp)
project.server.InitializeTCP(555, ref project.player);
else
project.server.InitializeUDP(555, ref project.player);
return new CommandResults("Server Restarted.");
}*/
return new CommandResults("Access Denied.");
}
}
}