- Removed from solution Mud Engine: - Moved the CommandEngine, CommandResults and ICommand Interface out from the Commands namespace and into GameManagement since they manage the game commands. - Added CommandExit class to provide the ability to exit a game once running. This is fully implemented. - Realms, Zones and Rooms now have an IsInitial property for determining if this is an initial location for the Game. - Renamed GameSetup to Game. - Corrected GameObject being in the incorrect namespace. - Corrected the ScriptEngine not - CommandEngine no longer needs a Name argument. Arguments changed from 5 to 4 due to this change. Mud Game: - Added Example Game used for testing various MUDEngine features and testing constructability of games using the engine. - Currently only contains 1 Realm, 1 Zone and Two Rooms. Only working command is Exit.
25 lines
625 B
C#
25 lines
625 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MudEngine.GameObjects.Characters;
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using MudEngine.GameManagement;
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using MudEngine.Commands;
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using MudEngine.GameObjects.Environment;
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namespace MudEngine.Commands
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{
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public class CommandExit : IGameCommand
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{
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public bool Override { get; set; }
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public string Name { get; set; }
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public CommandResults Execute(string command, BaseCharacter player, Game game, Room room)
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{
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game.IsRunning = false;
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return new CommandResults();
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}
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}
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}
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