muddesigner/MUDGame/Program.cs
u8sand_cp 1baa067044 - Added player array in game
- put server in Game
- created start server function in Game
- created CommandRestart

There are two different 'player classes' which do I use? PlayerBasic and BasePlayer.
2010-07-21 09:32:27 -07:00

89 lines
3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using MUDGame.Environments;
namespace MUDGame
{
class Program
{
//Setup our Fields
static MudEngine.GameManagement.Game game;
static MudEngine.GameManagement.CommandEngine commands;
static MudEngine.GameObjects.Characters.Controlled.PlayerBasic admin = new MudEngine.GameObjects.Characters.Controlled.PlayerBasic(true);
static List<MudEngine.GameObjects.Environment.Realm> realmCollection;
static void Main(string[] args)
{
//Initialize them
game = new MudEngine.GameManagement.Game();
commands = new MudEngine.GameManagement.CommandEngine();
realmCollection = new List<MudEngine.GameObjects.Environment.Realm>();
//Setup the game
game.AutoSave = true;
game.BaseCurrencyName = "Copper";
game.BaseCurrencyAmount = 1;
game.CompanyName = "Mud Designer";
game.DayLength = 60 * 8;
game.GameTitle = "Test Mud Project";
game.HideRoomNames = false;
game.PreCacheObjects = true;
game.ProjectPath = MudEngine.FileSystem.FileManager.GetDataPath(MudEngine.FileSystem.SaveDataTypes.Root);
game.TimeOfDay = MudEngine.GameManagement.Game.TimeOfDayOptions.Transition;
game.TimeOfDayTransition = 30;
game.Version = "0.1";
game.Website = "http://MudDesigner.Codeplex.com";
game.ServerType = ProtocolType.Tcp;
game.ServerPort = 555;
game.MaximumPlayers = 1000;
//Create the world
BuildRealms();
//Setup our starting location
foreach (MudEngine.GameObjects.Environment.Realm realm in realmCollection)
{
if (realm.IsInitialRealm)
{
game.SetInitialRealm(realm);
break;
}
}
if (game.InitialRealm == null)
Console.WriteLine("Critical Error: No Initial Realm defined!");
game.player = new MudEngine.GameObjects.Characters.Controlled.PlayerBasic[1000];
//Start the game.
MudEngine.GameManagement.CommandEngine.LoadAllCommands();
// Start the server thread.
game.StartServer();
game.IsRunning = true;
while (game.IsRunning)
{
Console.Write("Command: ");
string command = Console.ReadLine();
MudEngine.GameManagement.CommandEngine.ExecuteCommand(command, admin, game, null);
}
Console.WriteLine("Press Enter to exit.");
Console.ReadKey();
}
static private void BuildRealms()
{
Zeroth zeroth = new Zeroth();
realmCollection.Add(zeroth.BuildZeroth());
}
}
}