muddesigner/MUDGame/Environments/Zeroth.cs
Scionwest_cp 486efa4fed MudEngine:
- Re-worked the command system. All commands now only need 2 arguments rather than 4. The actual command string and the Player
 - All commands updated to work with the new command system
 - Look command now works in the example MudGame 
 - Realm now contains InitialZone for the starting Zone within that Realm.
 - Zone now contains InitialRoom for the starting Room within that Zone.
 - All Environment objects now contains a Initial property and Add() method for adding child objects.
 - BaseCharacter now contains a copy of Game
 - Revised Realm.GetZone()
 - Revised Zone.GetRoom()
 - Removed Zone.RebuildRoomCollection as content is currently no longer stored using physical files.
 - Added GameManagement.Log for logging errors and warnings to file. Use Log.Write().
2010-07-25 16:56:15 -07:00

78 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
namespace MUDGame.Environments
{
class Zeroth
{
Game game;
internal Zeroth(Game game)
{
this.game = game;
}
internal Realm BuildZeroth()
{
Realm realm = new Realm();
realm.Name = "Zeroth";
realm.Description = "The land of " + realm.Name + " is fully of large forests and dangerous creatures.";
realm.IsInitialRealm = true;
//Build Zones
Zone zone = new Zone();
zone.Name = "Home";
zone.Description = "Your home is small and does not contain many items, but it's still your home and someplace you can relax after your battles.";
zone.IsSafe = true;
zone.StatDrain = false;
zone.IsInitialZone = true;
//Build Rooms.
BuildHome(zone, realm);
zone.Realm = realm.Name;
realm.AddZone(zone);
game.AddRealm(realm);
return realm;
}
private void BuildHome(Zone zone, Realm realm)
{
Room bedroom = new Room();
bedroom.Name = "Bedroom";
bedroom.Description = "This is your bedroom, it's small but comfortable. You have a bed, a book shelf and a rug on the floor.";
bedroom.Zone = zone.Name;
bedroom.Realm = realm.Name;
bedroom.IsInitialRoom = true;
Room closet = new Room();
closet.Name = "Closet";
closet.Description = "Your closet contains clothing and some shoes.";
closet.Zone = zone.Name;
closet.Realm = realm.Name;
Door door = new Door();
door.TravelDirection = MudEngine.GameObjects.AvailableTravelDirections.West;
door.ConnectedRoom = "Closet";
door.Description = "To the West is your Closet.";
bedroom.Doorways.Add(door);
door = new Door();
door.TravelDirection = MudEngine.GameObjects.AvailableTravelDirections.East;
door.ConnectedRoom = "Bedroom";
door.Description = "To the East is your Bedroom.";
closet.Doorways.Add(door);
//Todo: Should work once MUDEngine supports Types
zone.AddRoom(bedroom);
zone.AddRoom(closet);
}
}
}