muddesigner/MudEngine/GameObjects/Characters/BaseCharacter.cs
2010-07-22 20:13:55 -07:00

44 lines
1.4 KiB
C#

//Microsoft .NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//MUD Engine
using MudEngine.FileSystem;
using MudEngine.Commands;
using MudEngine.GameManagement;
using MudEngine.GameObjects;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects.Items;
namespace MudEngine.GameObjects.Characters
{
public class BaseCharacter : BaseObject
{
public Room CurrentRoom { get; set; }
public virtual void OnTravel(AvailableTravelDirections travelDirection)
{
if (CurrentRoom.DoorwayExist(travelDirection.ToString()))
{
string connectedRoom = CurrentRoom.GetDoor(travelDirection).ConnectedRoom;
CurrentRoom = (Room)CurrentRoom.Load(connectedRoom);
}
}
public CommandResults ExecuteCommand(string command, BaseCharacter character, Game game, Room room)
{
//TODO: Character class can handle a lot of the command management here, checking various things prior to sending
//the command off to the command engine for execution.
return CommandEngine.ExecuteCommand(command, character, game, room);
}
public void Initialize(ref MudEngine.Networking.ClientSocket rcs)
{
sock = rcs;
}
public MudEngine.Networking.ClientSocket sock;
}
}