muddesigner/MudOfflineExample/Environments/Zeroth.cs
Scionwest_cp 0f45ecec53 MudEngine:
- Updated all game commands to support the new Player.Send() method. Returning CommandResults is no longer supported.
 - Login command now executes the Look command upon completing login.
 - Look command now supports Rooms DetailDescription property. Use this for multi-line descriptions.
 - Several changes to the Restart command. Still not working fully however, it no longer calls duplicate methods.
 - Fixed Walk command not moving players around.
 - Loading engine commands no longer happens more than once.
 - Added additional Server Console log output
 - BaseCharacter.Send() now correctly displays content to the user and prints the "Command:" message to the player after every command completed.
 - The Server now sets Player.IsControlled to true when a player connects.
 - BaseCharacter.Send() checks if the game is multi-player or not. If it is, it prints to Console, if not then prints to telnet clients.

Mud Offline Example:
 - Updated Zeroth Realm creation to use Room.DetailDescription now that the Look command supports it.
 - Updated the Game loop. No longer needs to print to the console due to the player.Execute() command automatically printing content to the console.

Mud Server:
 - Removed player from server as it was not being used any longer.
2010-08-03 20:20:24 -07:00

63 lines
2.1 KiB
C#

using System;
using MudEngine.GameManagement;
using MudEngine.GameObjects;
using MudEngine.GameObjects.Environment;
namespace MUDGame
{
internal class Zeroth
{
Game game;
Realm realm;
internal Zeroth(Game game)
{
this.game = game;
realm = new Realm(game);
}
internal void BuildZeroth()
{
realm.Name = "Zeroth";
realm.Description = "The land of " + realm.Name + " is fully of large forests and dangerous creatures.";
realm.IsInitialRealm = true;
game.AddRealm(realm);
//Build Rooms.
BuildHome();
}
private void BuildHome()
{
//Build Zones
Zone zone = new Zone(game);
zone.Name = "Home";
zone.Description = "Your home is small and does not contain many items, but it's still your home and someplace you can relax after your battles.";
zone.IsSafe = true;
zone.StatDrain = false;
zone.IsInitialZone = true;
zone.Realm = realm.Name;
realm.AddZone(zone);
Room bedroom = new Room(game);
bedroom.Name = "Bedroom";
bedroom.DetailedDescription.Add("This is your bedroom, it's small but comfortable. You have a bed, a book shelf and a rug on the floor.");
bedroom.DetailedDescription.Add("You may walk to the WEST to find you Closet.");
bedroom.Zone = zone.Name;
bedroom.Realm = realm.Name;
bedroom.IsInitialRoom = true;
zone.AddRoom(bedroom);
Room closet = new Room(game);
closet.Name = "Closet";
closet.DetailedDescription.Add("Your closet contains clothing and some shoes.");
closet.DetailedDescription.Add("You may walk to your EAST to find your Room.");
closet.Zone = zone.Name;
closet.Realm = realm.Name;
zone.AddRoom(closet);
zone.LinkRooms(AvailableTravelDirections.West, closet, bedroom);
}
}
}