- Deleted GameObjects.Characters.Controlled and GameObjects.Characters.NPC namespaces. - Deleted PlayerBasic & PlayerAdmin classes. - BaseCharacter now contains IsAdmin property for providing admin privileges to users. - BaseCharacter now contains IsControlled property for setting user control or AI controlled - Added startup.dat - This will supply information to the engine as to what Types will be used during runtime. Allowing for custom Types via scripts to be instanced and used (such as a custom player class rather than the default one).
40 lines
No EOL
1.3 KiB
C#
40 lines
No EOL
1.3 KiB
C#
//Microsoft.NET Framework
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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//MUD Engine
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using MudEngine.GameObjects.Characters;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects.Environment;
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using MudEngine.GameObjects;
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using MudEngine.FileSystem;
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namespace MudEngine.Commands
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{
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class CommandRestart : IGameCommand
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{
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public string Name { get; set; }
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public bool Override { get; set; }
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public CommandResults Execute(string command, BaseCharacter player, Game project, Room room)
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{
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if (player.IsAdmin)
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{
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for (int i = 0; i < project.PlayerCollection.Count; i++)
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project.PlayerCollection[i].Save(project.PlayerCollection[i].Name + ".dat");
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project.server.EndServer();
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if (project.ServerType == ProtocolType.Tcp)
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project.server.InitializeTCP(555, ref project.PlayerCollection);
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else
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project.server.InitializeUDP(555, ref project.PlayerCollection);
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return new CommandResults("Server Restarted.");
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}
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return new CommandResults("Access Denied.");
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}
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}
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} |