muddesigner/MudEngine/Commands/CommandRestart.cs
Scionwest_cp 0587b4a475 MudEngine:
- Deleted GameObjects.Characters.Controlled and GameObjects.Characters.NPC namespaces.
 - Deleted PlayerBasic & PlayerAdmin classes.
 - BaseCharacter now contains IsAdmin property for providing admin privileges to users.
 - BaseCharacter now contains IsControlled property for setting user control or AI controlled
 - Added startup.dat - This will supply information to the engine as to what Types will be used during runtime. Allowing for custom Types via scripts to be instanced and used (such as a custom player class rather than the default one).
2010-07-25 11:04:32 -07:00

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1.3 KiB
C#

//Microsoft.NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
//MUD Engine
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects;
using MudEngine.FileSystem;
namespace MudEngine.Commands
{
class CommandRestart : IGameCommand
{
public string Name { get; set; }
public bool Override { get; set; }
public CommandResults Execute(string command, BaseCharacter player, Game project, Room room)
{
if (player.IsAdmin)
{
for (int i = 0; i < project.PlayerCollection.Count; i++)
project.PlayerCollection[i].Save(project.PlayerCollection[i].Name + ".dat");
project.server.EndServer();
if (project.ServerType == ProtocolType.Tcp)
project.server.InitializeTCP(555, ref project.PlayerCollection);
else
project.server.InitializeUDP(555, ref project.PlayerCollection);
return new CommandResults("Server Restarted.");
}
return new CommandResults("Access Denied.");
}
}
}