muddesigner/MudEngine/Commands/CommandLook.cs
Scionwest_cp 0587b4a475 MudEngine:
- Deleted GameObjects.Characters.Controlled and GameObjects.Characters.NPC namespaces.
 - Deleted PlayerBasic & PlayerAdmin classes.
 - BaseCharacter now contains IsAdmin property for providing admin privileges to users.
 - BaseCharacter now contains IsControlled property for setting user control or AI controlled
 - Added startup.dat - This will supply information to the engine as to what Types will be used during runtime. Allowing for custom Types via scripts to be instanced and used (such as a custom player class rather than the default one).
2010-07-25 11:04:32 -07:00

41 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MudEngine.GameObjects.Characters;
using MudEngine.FileSystem;
using MudEngine.Commands;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects.Items;
namespace MudEngine.Commands
{
public class CommandLook : IGameCommand
{
public string Name { get; set; }
public bool Override { get; set; }
public CommandResults Execute(string command, BaseCharacter player, Game project, Room room)
{
StringBuilder desc = new StringBuilder();
if (room == null)
{
return new CommandResults("Not within a created Room.");
}
desc.AppendLine(room.Description);
foreach (Door door in room.Doorways)
{
if (door.TravelDirection != MudEngine.GameObjects.AvailableTravelDirections.Down && door.TravelDirection != MudEngine.GameObjects.AvailableTravelDirections.Up)
{
desc.AppendLine(door.Description);
}
}
return new CommandResults(desc.ToString());
}
}
}