muddesigner/MUDEngine/Objects/Currency.cs
Scionwest_cp 035fdf96d9 New Project added: Currency Editor. Allows for creating and managing of the games currencies.
Mud Designer HUB:
 * frmMain.cs - HUB now scans entire solution directory to find the correct app to launch rather than just checking the Project Manager directory.
 * frmMain.cs - HUB now has the app launch precess wrapped within a try/catch/finally. No exception handling added as of yet within the catch.

MUDEngine:
 * Engine.cs - ValidateProjectPath method now creates the Currency directory.
 * Objects namespace added.
 * Moved the Environment namespace and folder within the new Objects namespace.
 * BaseObject.cs created. All Game objects will inherit from this, or a child of this class.
 * Currency.cs created.
 * ProjectInformation.cs - Added using statements.

Project Manager:
 * Added Using statements for MUDEngine
2009-11-06 22:30:22 -08:00

28 lines
660 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using System.Collections.Generic;
namespace MUDEngine.Objects
{
public class Currency : BaseObject
{
[Category("Currency Settings")]
/// <summary>
/// The value of this currency. It should be how many 'base currency' it takes to equal 1 of this currency
/// </summary>
public int Value
{
get;
set;
}
public Currency()
{
this.Name = "New Currency";
this.Value = 100;
}
}
}