Mud Designer HUB: * frmMain.cs - HUB now scans entire solution directory to find the correct app to launch rather than just checking the Project Manager directory. * frmMain.cs - HUB now has the app launch precess wrapped within a try/catch/finally. No exception handling added as of yet within the catch. MUDEngine: * Engine.cs - ValidateProjectPath method now creates the Currency directory. * Objects namespace added. * Moved the Environment namespace and folder within the new Objects namespace. * BaseObject.cs created. All Game objects will inherit from this, or a child of this class. * Currency.cs created. * ProjectInformation.cs - Added using statements. Project Manager: * Added Using statements for MUDEngine
24 lines
693 B
C#
24 lines
693 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Windows.Forms;
|
|
|
|
namespace CurrencyEditor
|
|
{
|
|
static class Program
|
|
{
|
|
/// <summary>
|
|
/// The main entry point for the application.
|
|
/// </summary>
|
|
[STAThread]
|
|
static void Main()
|
|
{
|
|
MUDEngine.Engine.ValidateProjectPath(Application.StartupPath);
|
|
MUDEngine.FileSystem.FileSystem.FileType = MUDEngine.FileSystem.FileSystem.OutputFormats.XML;
|
|
|
|
Application.EnableVisualStyles();
|
|
Application.SetCompatibleTextRenderingDefault(false);
|
|
Application.Run(new frmMain());
|
|
}
|
|
}
|
|
}
|