using System; using System.Collections.Generic; using MudEngine.GameManagement; using MudEngine.GameObjects.Characters; using MudEngine.GameObjects.Environment; namespace MudEngine.Commands { public abstract class BaseCommand : IGameCommand { public Boolean Override { get; set; } //public String Name { get; set; } public List Help { get; set; } private Realm realm; private BaseCharacter player; private Boolean isEditing; public BaseCommand() { Help = new List(); } public abstract void Execute(String command, BaseCharacter player); } }