using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using System.Drawing.Design; //MudEngine using MudDesigner.MudEngine; using MudDesigner.MudEngine.FileSystem; using MudDesigner.MudEngine.GameManagement; using MudDesigner.MudEngine.GameObjects; using MudDesigner.MudEngine.GameObjects.Environment; namespace MudDesigner { static class Program { public static Designer Designer{ get; set; } internal static Form CurrentEditor { get; set; } /// /// The main entry point for the application. /// [STAThread] static void Main() { //Setup default application properties Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); //Run the toolkit Designer = new Designer(); MessageBox.Show("Please note that objects are auto-saved, but they are only saved after the objects name has been changed from the default value of 'New Object'", "Mud Designer"); Application.Run(Designer); } } }