//Microsoft .NET Framework using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; namespace MudEngine.GameObjects { public class Currency : BaseObject { [Category("Currency Settings")] [Description("The value of the currency is based off the BaseCurrencyValue set in the Project Information. If BaseCurrencyValue is 1, and a new Currency is 10, then it will take 10 BaseCurrency to equal 1 of the new Currencies.")] [DefaultValue(100)] /// /// The value of this currency. It should be how many 'base currency' it takes to equal 1 of this currency /// public Int32 Value { get; set; } public Currency(GameManagement.Game game) : base(game) { this.Name = "New Currency"; this.Value = 100; } } }