using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; using System.Reflection; using MudEngine.GameScripts; namespace MudEngine.DAL { public class XMLData { public XElement SaveData { get; private set; } /// /// Instances the ObjectSaver and all of its Properties and Fields /// public XMLData(String objectType) { SaveData = new XElement(objectType); } public void AddSaveData(String property, String value) { this.SaveData.Add(new XElement(property, value)); } public Boolean Save(String filename) { try { this.SaveData.Save(filename); return true; } catch { return false; } } } }