//MudEngine using MudDesigner.MudEngine.FileSystem; using MudDesigner.MudEngine.GameObjects; using MudDesigner.MudEngine.GameObjects.Environment; namespace MudDesigner.MudEngine.GameObjects.Environment { public struct StartingLocation { public string Room; public string Zone; public string Realm; public override string ToString() { if (string.IsNullOrEmpty(Room)) return "No initial location defined."; else { if (Realm == "No Realm Associated.") { return Zone + "->" + Room; } else { return Realm + "->" + Zone + "->" + Room; } } } } }