using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MudDesigner.MudEngine.GameObjects.Environment; using MudDesigner.MudEngine.GameObjects; namespace MudDesigner { public partial class Designer : Form { Room r = new Room(); public Designer() { InitializeComponent(); propertyGrid1.SelectedObject = r; } private void button1_Click(object sender, EventArgs e) { ControlContainer.Panel1.Controls.Clear(); } } }