using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MudEngine.FileSystem { public struct SaveDataPaths { public String Players { get { return _Players; } set { _Players = value; } } public String Environment { get { return _Environment; } set { _Environment = value; } } private String _Players; private String _Environment; public SaveDataPaths(String environment, String players) { _Players = players; _Environment = environment; } } }