using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; namespace MudDesigner.MudEngine.GameObjects.Environment { public class Zone : BaseObject { [Category("Environment Information")] [DefaultValue(0)] public int StatDrainAmount { get; set; } [Category("Environment Information")] [DefaultValue(false)] public bool StatDrain { get; set; } [ReadOnly(true)] [Category("Environment Information")] public string Realm { get; set; } internal List Rooms { get; set; } public Zone() { Rooms = new List(); } } }