using System; using System.Collections.Generic; using System.Linq; using System.Text; using MudDesigner.MudEngine.GameCommands; using MudDesigner.MudEngine.Characters; using MudDesigner.MudEngine.GameManagement; using MudDesigner.MudEngine.GameObjects.Environment; namespace MudDesigner.MudEngine.Interfaces { public interface IGameCommand { //Name of the command string Name { get; set; } //Used to override commands with the same name bool Override { get; set; } //Executes the command. CommandResults Execute(BaseCharacter player, ProjectInformation project, Room room, string command); } }