using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; using MUDGame.Environments; namespace MUDGame { class Program { //Setup our Fields static MudEngine.GameManagement.Game game; static MudEngine.GameManagement.CommandEngine commands; static MudEngine.GameObjects.Characters.Controlled.PlayerAdmin user; static List realmCollection; static void Main(string[] args) { //Initialize them game = new MudEngine.GameManagement.Game(); commands = new MudEngine.GameManagement.CommandEngine(); realmCollection = new List(); user = new MudEngine.GameObjects.Characters.Controlled.PlayerAdmin(); //Setup the game game.AutoSave = true; game.BaseCurrencyName = "Copper"; game.BaseCurrencyAmount = 1; game.CompanyName = "Mud Designer"; game.DayLength = 60 * 8; game.GameTitle = "Test Mud Project"; game.HideRoomNames = false; game.PreCacheObjects = true; game.ProjectPath = MudEngine.FileSystem.FileManager.GetDataPath(MudEngine.FileSystem.SaveDataTypes.Root); game.TimeOfDay = MudEngine.GameManagement.Game.TimeOfDayOptions.Transition; game.TimeOfDayTransition = 30; game.Version = "0.1"; game.Website = "http://MudDesigner.Codeplex.com"; game.ServerType = ProtocolType.Tcp; game.ServerPort = 555; game.MaximumPlayers = 1000; //Create the world BuildRealms(); //Setup our starting location foreach (MudEngine.GameObjects.Environment.Realm realm in realmCollection) { if (realm.IsInitialRealm) { game.SetInitialRealm(realm); break; } } if (game.InitialRealm == null) Console.WriteLine("Critical Error: No Initial Realm defined!"); game.PlayerCollection = new List(); //Start the game. MudEngine.GameManagement.CommandEngine.LoadAllCommands(); // Start the server thread. game.Start(); game.IsRunning = true; while (game.IsRunning) { Console.Write("Command: "); string command = Console.ReadLine(); user.ExecuteCommand(command, user, game, null); } Console.WriteLine("Press Enter to exit."); Console.ReadKey(); } static private void BuildRealms() { Zeroth zeroth = new Zeroth(); realmCollection.Add(zeroth.BuildZeroth()); } } }