using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace MudDesigner.MudEngine.FileSystem { /// /// Handles saving and loading of engine objects /// public static class FileManager { public enum OutputFormats { XML = 0, } /// /// The filetype that the MUDs files will be saved as /// public static OutputFormats FileType { get; set; } /// /// Saves the object using the specified output format /// /// /// public static void Save(string Filename, object o) { if (FileType == OutputFormats.XML) { XmlSerialization.Save(Filename, o); } } /// /// Loads the object using the specified FileType format /// /// /// /// public static object Load(string Filename, object o) { if (FileType == OutputFormats.XML) { return XmlSerialization.Load(Filename, o); } else return null; } /// /// Used to ensure that the paths needed to run the game exists. /// If no path is supplied, the engine uses it's current install path. /// /// public static void ValidateDataPaths() { string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName; string assemblyName = System.IO.Path.GetFileName(assemblyPath); string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length); string rootPath = System.IO.Path.Combine(installBase, "Data"); ValidateDataPaths(rootPath); } /// /// Checks the supplied directory to ensure that all of the engines needed /// data folders are created. Only use if you want to point your projects in /// different directory other than InstallBase\Data /// /// public static void ValidateDataPaths(string InstallPath) { if (!InstallPath.EndsWith("data", true, null)) InstallPath = System.IO.Path.Combine(InstallPath, "Data"); if (!System.IO.Directory.Exists(InstallPath)) System.IO.Directory.CreateDirectory(InstallPath); foreach (SaveDataTypes value in Enum.GetValues(typeof(SaveDataTypes))) { string dataType = value.ToString(); if (value.ToString() == "Root") continue; if (!System.IO.Directory.Exists(System.IO.Path.Combine(InstallPath, dataType))) System.IO.Directory.CreateDirectory(System.IO.Path.Combine(InstallPath, dataType)); } } /// /// Returns the complete path to the specified data's save folder. /// /// /// public static string GetDataPath(SaveDataTypes DataType) { string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName; string assemblyName = System.IO.Path.GetFileName(assemblyPath); string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length); string rootPath = System.IO.Path.Combine(installBase, "Project"); if (DataType == SaveDataTypes.Root) return rootPath; else return System.IO.Path.Combine(rootPath, DataType.ToString()); } public static string GetDataPath(string Realm, string Zone) { string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName; string assemblyName = System.IO.Path.GetFileName(assemblyPath); string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length); string rootPath = System.IO.Path.Combine(installBase, "Project"); string realmsPath = System.IO.Path.Combine(rootPath, "Realms"); string requestRealm = Path.Combine(realmsPath, Realm); string requestedRealmZones = Path.Combine(requestRealm, "Zones"); string requestedZone = Path.Combine(requestedRealmZones, Zone); return requestedZone; } public static string GetDataPath(string Realm, string Zone, string Room) { return System.IO.Path.Combine(GetDataPath(Realm, Zone), Room); } //TODO Write CopyDirectory method. } }