using System; using System.Collections.Generic; using System.Linq; using System.Text; using MudDesigner.Engine.Interfaces; using MudEngine.GameObjects.Characters; using MudEngine.GameObjects.Characters.Controlled; using MudEngine.GameManagement; using MudEngine.GameObjects.Environment; namespace MudEngine.Commands { public class CommandGMTeleport : IGameCommand { public string Name { get; set; } public bool Override { get; set; } public CommandGMTeleport() { Override = true; } public CommandResults Execute(BaseCharacter player, GameSetup project, Room room, string command) { /* TODO: Re-implement this. PlayerGM playerGM = new PlayerGM(); if (player is PlayerGM) { playerGM = (PlayerGM)player; } else return null; */ //TODO: Find the Realm/Zone/Room that the GM specified to teleport to. return null; } } }