//Microsoft .NET Framework using System; using System.Collections.Generic; using System.Linq; using System.Text; //MUD Engine using MudEngine.Commands; using MudEngine.GameObjects.Characters; using MudEngine.GameManagement; using MudEngine.GameObjects.Environment; namespace MudEngine.GameManagement { public interface IGameCommand { //Name of the command string Name { get; set; } //Used to override commands with the same name bool Override { get; set; } //Executes the command. CommandResults Execute(string command, BaseCharacter player); } }