using System; using System.Collections.Generic; using System.Linq; using System.Text; using MudDesigner.MudEngine.GameObjects; namespace MudDesigner.MudEngine.Interfaces { interface IQuest { string Title { get; set; } string Description { get; set; } int ExperianceAward { get; set; } int MinimumLevel { get; set; } int MaximumLevel { get; set; } //This or int? i'm not sure Currency CurrencyAward { get; set; } void AcceptQuest(); void CompleteQuest(); void TrashQuest(); } }