using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MudDesigner.MudEngine.GameObjects.Environment { public class Zone : BaseObject { [System.ComponentModel.Browsable(false)] public string Realm { get; set; } [System.ComponentModel.Browsable(false)] public List Rooms { get; set; } public Zone() { Rooms = new List(); } } }