using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; //MudEngine using MudDesigner.MudEngine; using MudDesigner.MudEngine.Attributes; using MudDesigner.MudEngine.FileSystem; using MudDesigner.MudEngine.GameObjects; using MudDesigner.MudEngine.GameObjects.Environment; using ManagedScripting; namespace MudDesigner.Editors { public partial class ZoneBuilder : Form { internal bool IsEditingExisting = false; public ZoneBuilder() { InitializeComponent(); } } }