using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; //MudEngine using MudDesigner.MudEngine; using MudDesigner.MudEngine.Attributes; using MudDesigner.MudEngine.FileSystem; using MudDesigner.MudEngine.GameObjects; using MudDesigner.MudEngine.GameObjects.Environment; namespace MudDesigner.Editors { public partial class ProjectSettings : Form { public ProjectSettings() { InitializeComponent(); } private void frmMain_Load(object sender, EventArgs e) { //Aquire the Project settings and show them. propertySettings.SelectedObject = Program.Project; txtStory.Text = Program.Project.Story; } private void txtStory_TextChanged(object sender, EventArgs e) { Program.Project.Story = txtStory.Text; } private void ProjectSettings_FormClosing(object sender, FormClosingEventArgs e) { string filename = System.IO.Path.Combine(FileManager.GetDataPath(SaveDataTypes.Root), "Project.xml"); FileManager.Save(filename, Program.Project); } } }