using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace MudDesigner { public partial class frmMain : Form { public const int VersionMajor = 1; public const int VersionMinor = 0; public const int VersionRevision = 0; public string version = VersionMajor.ToString() + "." + VersionMinor.ToString() + "." + VersionRevision.ToString(); public frmMain() { InitializeComponent(); this.Text = "Mud Designer Beta " + version; if (!System.IO.Directory.Exists(Application.StartupPath + "\\Data")) System.IO.Directory.CreateDirectory(Application.StartupPath + "\\Data"); } private void btnProjectManager_Click(object sender, EventArgs e) { ExecuteApp("Project Manager.exe"); } private void ExecuteApp(string appName) { System.Diagnostics.Process process = new System.Diagnostics.Process(); System.Diagnostics.ProcessStartInfo info = new System.Diagnostics.ProcessStartInfo(); //If running in debug mode we need to hard-code the paths as during normal running of the apps //all of the apps are running within the Apps directory. #if DEBUG info.FileName = @"C:\CodePlex\MudDesigner\Project Manager\bin\Debug\" + appName; #else info.FileName = appName; #endif info.WindowStyle = System.Diagnostics.ProcessWindowStyle.Normal; info.WorkingDirectory = Application.StartupPath; //If running in debug mode we dont want the apps saving stuff outside of its debug folder #if DEBUG info.Arguments = ""; #else info.Arguments = Application.StartupPath + "\Data\"; #endif process.StartInfo = info; process.Start(); this.Hide(); process.WaitForExit(); process = null; this.Show(); } } }