//MudEngine using MudDesigner.MudEngine.Attributes; using MudDesigner.MudEngine.FileSystem; using MudDesigner.MudEngine.Objects; using MudDesigner.MudEngine.Objects.Environment; namespace MudDesigner.MudEngine.Objects.Environment { [Unusable(true)] public struct StartingLocation { public Room Room; public Zone Zone; public Realm Realm; } }