using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MudDesigner.MudEngine.FileSystem
{
public static class FileSystem
{
public enum OutputFormats
{
XML = 0,
}
///
/// The filetype that the MUDs files will be saved as
///
public static OutputFormats FileType
{
get;
set;
}
///
/// Saves the object using the specified output format
///
///
///
public static void Save(string Filename, object o)
{
if (FileType == OutputFormats.XML)
{
XmlSerialization.Save(Filename, o);
}
}
///
/// Loads the object using the specified FileType format
///
///
///
///
public static object Load(string Filename, object o)
{
if (FileType == OutputFormats.XML)
{
return XmlSerialization.Load(Filename, o);
}
else return null;
}
}
}