using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MudDesigner.MudEngine
{
public class Engine
{
private const string _InstallLocation = @"C:\Codeplex\MudDesigner\Example\";
public enum SaveDataTypes
{
Root,
Currency,
Rooms,
Zones,
Realms,
}
///
/// Used to ensure that the paths needed to run the game exists.
/// If no path is supplied, the engine uses it's current install path.
///
///
public static void ValidateDataPaths()
{
string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
string assemblyName = System.IO.Path.GetFileName(assemblyPath);
string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
string rootPath = System.IO.Path.Combine(installBase, "Data");
ValidateDataPaths(rootPath);
}
///
/// Checks the supplied directory to ensure that all of the engines needed
/// data folders are created
///
///
public static void ValidateDataPaths(string InstallPath)
{
if (!InstallPath.EndsWith("data", true, null))
InstallPath = System.IO.Path.Combine(InstallPath, "Data");
if (!System.IO.Directory.Exists(InstallPath))
System.IO.Directory.CreateDirectory(InstallPath);
foreach (SaveDataTypes value in Enum.GetValues(typeof(SaveDataTypes)))
{
string dataType = value.ToString();
if (value.ToString() == "Root")
continue;
if (!System.IO.Directory.Exists(System.IO.Path.Combine(InstallPath, dataType)))
System.IO.Directory.CreateDirectory(System.IO.Path.Combine(InstallPath, dataType));
}
}
///
/// Returns the complete path to the specified data's save folder.
///
///
///
public static string GetDataPath(SaveDataTypes DataType)
{
string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
string assemblyName = System.IO.Path.GetFileName(assemblyPath);
string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
string rootPath = System.IO.Path.Combine(installBase, "Data");
if (DataType == SaveDataTypes.Root)
return rootPath;
else
return System.IO.Path.Combine(rootPath, DataType.ToString());
}
}
}