using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MudDesigner.MudEngine { public class Engine { private const string _InstallLocation = @"C:\Codeplex\MudDesigner\Example\"; public enum SaveDataTypes { Root, Currency, Rooms, Zones, Realms, } /// /// Used to ensure that the paths needed to run the game exists. /// If no path is supplied, the engine uses it's current install path. /// /// public static void ValidateDataPaths() { string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName; string assemblyName = System.IO.Path.GetFileName(assemblyPath); string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length); string rootPath = System.IO.Path.Combine(installBase, "Data"); ValidateDataPaths(rootPath); } /// /// Checks the supplied directory to ensure that all of the engines needed /// data folders are created /// /// public static void ValidateDataPaths(string InstallPath) { if (!InstallPath.EndsWith("data", true, null)) InstallPath = System.IO.Path.Combine(InstallPath, "Data"); if (!System.IO.Directory.Exists(InstallPath)) System.IO.Directory.CreateDirectory(InstallPath); foreach (SaveDataTypes value in Enum.GetValues(typeof(SaveDataTypes))) { string dataType = value.ToString(); if (value.ToString() == "Root") continue; if (!System.IO.Directory.Exists(System.IO.Path.Combine(InstallPath, dataType))) System.IO.Directory.CreateDirectory(System.IO.Path.Combine(InstallPath, dataType)); } } /// /// Returns the complete path to the specified data's save folder. /// /// /// public static string GetDataPath(SaveDataTypes DataType) { string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName; string assemblyName = System.IO.Path.GetFileName(assemblyPath); string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length); string rootPath = System.IO.Path.Combine(installBase, "Data"); if (DataType == SaveDataTypes.Root) return rootPath; else return System.IO.Path.Combine(rootPath, DataType.ToString()); } } }