//Microsoft .NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
using System.ComponentModel;
//MUD Engine
using MudEngine.GameObjects.Items;
using MudEngine.GameManagement;
namespace MudEngine.GameObjects.Environment
{
[XmlInclude(typeof(BaseItem))]
[Serializable]
public class Door
{
public enum RoomTravelType
{
Arrival,
Departure
}
[Category("Door Settings")]
[DefaultValue(false)]
public Boolean IsLocked
{
get;
set;
}
[Category("Door Settings")]
[Browsable(false)]
public BaseItem RequiredKey
{
get;
set;
}
[Category("Door Settings")]
[DefaultValue(0)]
public Int32 LevelRequirement
{
get;
set;
}
[Category("Door Settings")]
public AvailableTravelDirections TravelDirection { get; set; }
///
/// Gets or Sets the Room that the player will be arriving.
///
public Room ArrivalRoom { get; set; }
///
/// Gets or Sets the Room that the user is leaving.
///
public Room DepartureRoom { get; set; }
private Game _Game;
public Door(GameManagement.Game game)
{
LevelRequirement = 0;
IsLocked = false;
RequiredKey = new BaseItem(game);
_Game = game;
}
public Boolean SetRoom(RoomTravelType roomType, String roomPath)
{
String[] path = roomPath.Split('>');
if (path.Length > 3)
{
Log.Write("Error in Door.SetRoom(" + roomType.ToString() + ", " + roomPath + ") does not contain a full Room Path.");
return false;
}
//TODO: Load the Realm via Game.World if it isn't loaded yet. Ensures that the Realm is only ever loaded once.
if (_Game.World.GetRealm(path[0]) != null)
{
Realm r = _Game.World.GetRealm(path[0]);
//TODO: Load the Zone via Game.World.GetRealm(). Ensures that only 1 instance of the Realm is loaded.
if (r.GetZone(path[1]) != null)
{
List zlist = r.GetZone(path[1]);
Zone z = zlist[0];
//TODO: Load the Room via Game.World.GetRealm().GetZone(). Ensures that the Room is only loaded once in memory.
if (z.GetRoom(path[2]) != null)
{
List rlist = z.GetRoom(path[2]);
if (roomType == RoomTravelType.Arrival)
ArrivalRoom = rlist[0];
else
DepartureRoom = rlist[0];
return true;
}
else
{
Log.Write("Error in Door.SetRoom(" + roomType.ToString() + ", " + roomPath + ") does not contain a valid Room");
return false;
}//GetRoom
}//GetZone
else
{
Log.Write("Error in Door.SetRoom(" + roomType.ToString() + ", " + roomPath + ") does not contain a valid zone.");
return false;
}
}//GetRealm
else
{
Log.Write("Error in Door.SetRoom(" + roomType.ToString() + ", " + roomPath + ") does not contain a valid Realm");
return false;
}
}
}
}