using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MudEngine.FileSystem { public struct SaveDataPaths { public String Players { get { return _Players; } set { _Players = value; } } public String Environment { get { return _Environment; } set { _Environment = value; } } public String Scripts { get { return _Scripts; } set { _Scripts = value; } } private String _Players; private String _Environment; private String _Scripts; public SaveDataPaths(String environment, String players, String scripts) { _Players = players; _Environment = environment; _Scripts = scripts; } } }