using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MUDEngine.Objects.Environment; using MUDEngine.Objects; using MUDEngine; using MUDEngine.FileSystem; namespace RoomDesigner { public partial class frmMain : Form { Room room; Door door; public frmMain() { InitializeComponent(); room = new Room(); door = new Door(); propertyRoom.SelectedObject = room; AvailableTravelDirections type = new AvailableTravelDirections(); Array Values = System.Enum.GetValues(type.GetType()); foreach (int Value in Values) { string Display = Enum.GetName(type.GetType(), Value); this.lstDirections.Items.Add(Display); } } private void btnCloseEditor_Click(object sender, EventArgs e) { Application.Exit(); } private void lstDirections_SelectedIndexChanged(object sender, EventArgs e) { propertyDoor.SelectedObject = door; } } }