using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; using System.Collections.Generic; namespace MUDEngine.Objects { public class Currency : BaseObject { [Category("Currency Settings")] [DefaultValue(100)] /// /// The value of this currency. It should be how many 'base currency' it takes to equal 1 of this currency /// public int Value { get; set; } public Currency() { this.Name = "New Currency"; this.Value = 100; } } }