using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MudEngine.FileSystem { public struct SaveDataPaths { public string Players { get { return _Players; } set { _Players = value; } } public string Environment { get { return _Environment; } set { _Environment = value; } } private string _Players; private string _Environment; public SaveDataPaths(string environment, string players) { _Players = players; _Environment = environment; } } }