//.NET
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
//Mud Designer
using MudDesigner.MudEngine.Interfaces;
namespace MudDesigner.MudEngine.FileSystem
{
///
/// Handles saving and loading of engine objects
///
public static class FileManager
{
public enum OutputFormats
{
XML = 0,
}
///
/// The filetype that the MUDs files will be saved as
///
public static OutputFormats FileType
{
get;
set;
}
///
/// Saves the object using the specified output format
///
///
///
public static void Save(string Filename, object o)
{
if (FileType == OutputFormats.XML)
{
XmlSerialization.Save(Filename, o);
}
}
///
/// Loads the object using the specified FileType format
///
///
///
///
public static object Load(string Filename, object o)
{
if (FileType == OutputFormats.XML)
{
return XmlSerialization.Load(Filename, o);
}
else return null;
}
///
/// Returns the complete path to the specified data's save folder.
///
///
///
public static string GetDataPath(SaveDataTypes DataType)
{
string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
string assemblyName = System.IO.Path.GetFileName(assemblyPath);
string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
string rootPath = System.IO.Path.Combine(installBase, "Project");
if (DataType == SaveDataTypes.Root)
return rootPath;
else
return System.IO.Path.Combine(rootPath, DataType.ToString());
}
public static string GetDataPath(string Realm, string Zone)
{
string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
string assemblyName = System.IO.Path.GetFileName(assemblyPath);
string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
string rootPath = System.IO.Path.Combine(installBase, "Project");
string realmsPath = System.IO.Path.Combine(rootPath, "Realms");
string requestRealm = Path.Combine(realmsPath, Realm);
string requestedRealmZones = Path.Combine(requestRealm, "Zones");
string requestedZone = Path.Combine(requestedRealmZones, Zone);
return requestedZone;
}
public static string GetDataPath(string Realm, string Zone, string Room)
{
return System.IO.Path.Combine(GetDataPath(Realm, Zone), Room);
}
//TODO Write CopyDirectory method.
}
}