using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using MudEngine.FileSystem; using MudEngine.GameManagement; using MudEngine.GameObjects; using MudEngine.GameObjects.Characters; namespace MudEngine.Commands { public class CommandLoad : IGameCommand { public Boolean Override { get; set; } public String Name { get; set; } public CommandResults Execute(String command, BaseCharacter player) { String path = player.ActiveGame.DataPaths.Players; String filename = Path.Combine(path, player.Filename); player.Load(filename); return new CommandResults(); } } }