using System; using System.Collections.Generic; using System.Linq; using System.Text; using MudEngine.GameScripts; namespace MudEngine.Game.Environment { public class Doorway { public Boolean Locked { get; set; } public BaseScript RequiredKey { get; private set; } public Int32 LevelRequirement { get; set; } public AvailableTravelDirections TravelDirection { get; set; } public Room ArrivalRoom { get; private set; } public Room DepartureRoom { get; private set; } public Doorway(StandardGame game) { this.LevelRequirement = 0; } } }