///
/// The Save command will save the current player to a hard-disk file.
///
public class CommandSave : BaseCommand
{
///
/// Constructor for the class.
///
public CommandSave()
{
Help.Add("Saves your character immediately.");
}
///
/// Constructor for the class.
///
public override void Execute(String command, BaseCharacter player)
{
//Save the player to the hard-disk.
player.Save();
}
}