using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using MudEngine.Core;
namespace MudEngine.World
{
public class Door
{
///
/// Gets or Sets if this doorway is locked, requiring a key to enter.
///
[Category("Door Settings")]
[DefaultValue(false)]
public bool IsLocked { get; set; }
///
/// Gets or Sets what item is required to travel through this doorway if IsLocked
///
[Category("Door Settings")]
[Browsable(false)]
public BaseItem RequiredKey { get; set; }
///
/// Gets or Sets the minimum level a character must be in order to travel through this doorway
///
[Category("Door Settings")]
[DefaultValue(0)]
public int LevelRequirement { get; set; }
///
/// Gets or Sets the direction a character must travel in order to move through this doorway
///
[Category("Door Settings")]
public AvailableTravelDirections TravelDirection { get; set; }
///
/// Gets or Sets the Room that the player will be arriving.
///
public Room ArrivalRoom { get; set; }
///
/// Gets or Sets the Room that the user is leaving.
///
public Room DepartureRoom { get; set; }
}
}