//Microsoft .NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using System.Xml.Serialization;
using System.IO;
using System.Reflection;
//MUD Engine
using MudEngine.FileSystem;
using MudEngine.GameManagement;
namespace MudEngine.GameObjects
{
public class BaseObject
{
[Category("Object Setup")]
[Description("The Display Name assigned to this object.")]
//Required to refresh Filename property in the editors propertygrid
[RefreshProperties(RefreshProperties.All)]
public String Name
{
get
{
return _Name;
}
set
{
_Name = value;
if (this.GetType().Name.StartsWith("Base"))
Filename = value + "." + this.GetType().Name.Substring("Base".Length);
else
Filename = value + "." + this.GetType().Name;
}
}
private String _Name;
[Category("Object Setup")]
[Description("A brief description of this object. The description is displayed to users when they use a command for investigating an object")]
public String Description { get; set; }
///
/// A detailed description that treats each entry as a seperete line when outputted to the player
///
public List DetailedDescription { get; set; }
[Category("Object Setup")]
[ReadOnly(true)]
[Description("The filename of the current object. This is assigned by the engine and not editable.")]
public String Filename
{
//Returns the name of the object + the objects Type as it's extension.
//Filenames are generated by the class itself, users can not assign it.
get
{
return _Filename;
}
set
{
if (this.GetType().Name.StartsWith("Base"))
{
if (value.EndsWith("." + this.GetType().Name.Substring("Base".Length)))
{
_Filename = value;
}
else
_Filename = value + "." + this.GetType().Name.Substring("Base".Length);
}
else
{
if (value.EndsWith("." + this.GetType().Name))
{
_Filename = value;
}
else
_Filename =value + "." + this.GetType().Name;
}
}
}
String _Filename;
protected virtual String SavePath { get; set; }
[Category("Environment Information")]
[Description("If a user asks to use his/her senses to investigate an area, this is one of the results that will be displayed. Senses can be used to assist blind characters.")]
[DefaultValue("You don't smell anything unsual.")]
public String Smell { get; set; }
[Category("Environment Information")]
[Description("If a user asks to use his/her senses to investigate an area, this is one of the results that will be displayed. Senses can be used to assist blind characters.")]
[DefaultValue("You hear nothing of interest.")]
public String Listen { get; set; }
[Category("Environment Information")]
[Description("If a user asks to use his/her senses to investigate an area, this is one of the results that will be displayed. Senses can be used to assist blind characters.")]
[DefaultValue("You feel nothing.")]
public String Feel { get; set; }
public Game ActiveGame { get; set; }
///
/// Initializes the base object
///
public BaseObject(Game game)
{
Name = "New " + this.GetType().Name;
ActiveGame = game;
DetailedDescription = new List();
this.Feel = "You feel nothing.";
this.Listen = "You hear nothing of interest.";
this.Smell = "You don't smell anything unsual.";
this.Name = DefaultName();
this.Filename = DefaultName() + "." + this.GetType().Name;
}
~BaseObject()
{
}
private Boolean ShouldSerializeName()
{
return this.Name != DefaultName();
}
private void ResetName()
{
this.Name = DefaultName();
}
private String DefaultName()
{
return "New " + this.GetType().Name;
}
#region Public Methods
public override String ToString()
{
return this.Name;
}
public virtual void Start()
{
}
public virtual void OnEnter()
{
}
public virtual void OnExit()
{
}
public virtual void OnCreate()
{
}
public virtual void OnDestroy()
{
}
public virtual void OnEquip()
{
}
public virtual void OnUnequip()
{
}
public virtual void OnMount()
{
}
public virtual void OnDismount()
{
}
public virtual void Save()
{
string path = this.SavePath;
if (String.IsNullOrEmpty(path))
return;
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
String filename = Path.Combine(path, Filename);
if (File.Exists(filename))
File.Delete(filename);
FileManager.WriteLine(filename, this.Name, "Name");
FileManager.WriteLine(filename, this.Description, "Description");
FileManager.WriteLine(filename, this.Feel, "Feel");
FileManager.WriteLine(filename, this.Listen, "Listen");
FileManager.WriteLine(filename, this.Smell, "Smell");
foreach (String line in DetailedDescription)
FileManager.WriteLine(filename, line, "DetailedDescription");
}
public virtual void Load(String filename)
{
if (String.IsNullOrEmpty(filename))
return;
if (!File.Exists(filename))
{
Log.Write("Error: Attempted to load file " + filename);
return;
}
this.Name = FileManager.GetData(filename, "Name");
this.Description = FileManager.GetData(filename, "Description");
this.Feel = FileManager.GetData(filename, "Feel");
this.Listen = FileManager.GetData(filename, "Listen");
this.Smell = FileManager.GetData(filename, "Smell");
List data = FileManager.GetCollectionData(filename, "DetailedDescription");
foreach (String line in data)
DetailedDescription.Add(line);
//Set the Filename property based off the physical filename, as setting this.Name sets a default filename
//which might not match that of the actual physical filename on the harddrive.
this.Filename = Path.GetFileName(filename);
}
#endregion
}
}