using System; using System.Collections.Generic; using System.Linq; using System.Text; using MudEngine.GameScripts; namespace MudEngine.Game.Environment { public class Doorway { public Boolean Locked { get; set; } public BaseScript RequiredKey { get; private set; } public Int32 LevelRequirement { get; set; } public AvailableTravelDirections TravelDirection { get; set; } public Room ArrivalRoom { get; private set; } public Room DepartureRoom { get; private set; } public Doorway(Room arrival, Room departure, AvailableTravelDirections direction) { this.TravelDirection = direction; this.ArrivalRoom = arrival; this.DepartureRoom = departure; this.LevelRequirement = 0; } public override string ToString() { if (this.RequiredKey == null) { return "DepartureRoom-" + this.DepartureRoom.Filename + ">DepartureZone-" + this.DepartureRoom.Zone.Filename + ">ArrivalRoom-" + this.ArrivalRoom.Filename + ">ArrivalZone-" + this.ArrivalRoom.Zone.Filename + ">Locked-" + this.Locked.ToString() + ">RequiredKey-None" + ">LevelRequirement-" + this.LevelRequirement.ToString() + ">TravelDirection-" + this.TravelDirection.ToString(); } else return "DepartureRoom-" + this.DepartureRoom.Filename + ">DepartureZone-" + this.DepartureRoom.Zone.Filename + ">ArrivalRoom-" + this.ArrivalRoom.Filename + ">ArrivalZone-" + this.ArrivalRoom.Zone.Filename + ">Locked-" + this.Locked.ToString() + ">RequiredKey-" + this.RequiredKey.Filename + ">LevelRequirement-" + this.LevelRequirement.ToString() + ">TravelDirection-" + this.TravelDirection.ToString(); } } }