using System; using System.Net.Sockets; using System.Text; using WinPC.Engine.Abstract.Core; using WinPC.Engine.Commands; using WinPC.Engine.Directors; namespace WinPC.Engine.States { public class ConnectState : IState { public ServerDirector Director { get; private set; } private Socket Connection { get; set; } private ASCIIEncoding Encoding { get; set; } private int Index; public ConnectState(ServerDirector director) { Director = director; Encoding = new ASCIIEncoding(); } public void Render(int index) { Index = index; Connection = Director.ConnectedPlayers[index].Connection; Director.ConnectedPlayers[index].Connection.Send(Encoding.GetBytes("Welcome to Scionwest's Mud Engine!"+"\n\r")); Director.ConnectedPlayers[index].Connection.Send(Encoding.GetBytes("Please enter your name" + "\n\r")); } public ICommand GetCommand() { var input = Director.RecieveInput(Index); return new InvalidCommand(Connection); } } }