using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MudDesigner.MudEngine.Attributes { /// /// Used to assign an un /// [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)] public class UnusableAttribute : System.Attribute { private bool _IsUseable; public UnusableAttribute (bool useable) { _IsUseable = useable; } /// /// Sets if the class can be instanced or not. Regardless of what Type it inherits from /// public bool IsUseable { get; set; } } }