using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MudDesigner.MudEngine.Attributes
{
///
/// Used to assign an un
///
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
public class UnusableAttribute : System.Attribute
{
private bool _IsUseable;
public UnusableAttribute (bool useable)
{
_IsUseable = useable;
}
///
/// Sets if the class can be instanced or not. Regardless of what Type it inherits from
///
public bool IsUseable
{
get;
set;
}
}
}