using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MudDesigner.MudEngine.GameObjects; namespace MudDesigner.Editors { public partial class ScriptEditor : Form { public string Script { get { return richTextBox1.Text; } } public ScriptEditor(BaseObject baseObject) { InitializeComponent(); richTextBox1.Text = baseObject.Script; } } }