//.Net Framework using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; //Mud Designer using MudDesigner.MudEngine.GameCommands; using MudDesigner.MudEngine.FileSystem; using MudDesigner.MudEngine.GameManagement; using MudDesigner.MudEngine.GameObjects; using MudDesigner.MudEngine.GameObjects.Environment; using MudDesigner.MudEngine.GameObjects.Items; namespace MudDesigner { public partial class Runtime : Form { public Runtime() { InitializeComponent(); } private void txtCommand_TextChanged(object sender, EventArgs e) { } } }