using System; using System.Collections.Generic; using System.Linq; using System.Text; using MudEngine.GameObjects.Characters; namespace MudEngine.Commands { public class CommandGetTime : MudEngine.GameManagement.IGameCommand { public string Name { get; set; } public bool Override { get; set; } public MudEngine.GameManagement.CommandResults Execute(string command, BaseCharacter player) { player.Send(player.ActiveGame.WorldTime.GetCurrentWorldTime()); return new GameManagement.CommandResults(); } } }